![]() The bipod serves to help stabilise the mortar, and acts as a simple sighting arrangement. The baseplate of a mortar stabilises the system, and helps prevent the barrel from being driven into the ground by the recoil of firing. ![]() The weapon usually consists of three components barrel (‘tube’ including a sighting mechanism), baseplate and the bipod.Ĭonventional mortars do not have recoil mechanisms, with the main recoil force being transmitted directly to the ground via the baseplate. Mortars are generally smoothbore, muzzle-loading, indirect fire guns. French Artillery Soldiers fire their LLR 81 mm mortar while in Mali. It is part of a series of technical studies on explosive weapons undertaken by the GICHD, providing evidence and contributing to the analysis of the final report on Characterisation of Explosive Weapons (GICHD, 2017). I think it's logical then that the other weapons follow suit when trying to balance the game.This study examines the characteristics, use and effects of mortars. We saw Hand Mortar, Matchlock Revolver, Duckfoot and Grapeshot nerfed specifically to reduce their ranged instakill potential. ![]() He has options, and will feel less powerless if/when he dies. Now a sniped captain has a choice: he can duck off to heal in a safe spot asap, he can stay on his platform and keep steering till he bleeds out, he can briefly hop off the wheel and return fire to ensure that nobody kills him with a follow-up shot. Now let's say, on the other hand, that Muskets only did 75% damage on shots to the body. Could you really have done anything about this? Now your ship is out of control, and you're down 1 ticket. Say you're the captain of the Hoy on your exposed little platform, and while sweeping past the enemy ship, someone picks you off with their Musket in a single hit to the body (I have done this to opposing captains maybe 50 times now). It's being able to put up a fair fight, and think "what could I have done differently"? when you die. Seeking a system that rewards headshots and a means to punish those who cannot hit themĪgain, headshots are not my primary motivation/argument here. Maybe that makes me a filthy casual.īlunderbuss at close range, Nockgun at mid range, Duckfoot at close range, Tomahawk, Axe (if it was reworked), and any headshot from pretty much any weapon would provide you with the instakills you need in BW's boarding combat. I like a game that is forgiving of a fellow who cannot spend a ton of time drilling aim. My taste in gunplay stems from three things: my low natural dexterity (CSGO at 1250 DPI dexterity), poor eyesight even with glasses, and limited time. People should have a chance to fight back against or run away from enemies they can't immediately see.Īlso, for me there is something deeply frustrating about someone not dying when you shoot them It's not just about rewarding good aim (though that is a side benefit), but about providing counterplay in Blackwake's gunplay, which means it needs to apply to all weapons that aren't close-range. If you would like a weapon that rewards excellent aim, perhaps an accuracy buff to any of the revolvers, allowing for consistent headshots to be scores. 75 in the chest immediately ceases all motor function, feel free to correct me with a source and I'll learn something. Which is the equivalent of being on 25% HP in BW, because the bleed will kill you soon. 75 in the chest will severely fuck you up and is a mortal wound, but doesn't mean you will die instantly." I'd also like to point out that Blackbeard reportedly sustained 22 gunshot wounds to the body before falling down dead. ![]() I think we can forgive a mildly unrealistic gameplay element when it's for the sake of gameplay. Look, I value realism and historical accuracy too, but only when it doesn't cut into the fun of the gameplay.Ĭurrently in Blackwake you have tea/rum healing bullet wounds, magically opening and closing sails, automatic grappling hooks, omnidirectional wind, ships that sink within a matter of minutes from holes above the waterline, ramrods that somehow ram a cannonball by tapping the cannon on top, etc. 75 caliber ball is not instantly lethal to the chest I also refuse to accept that being hit with a. and you have a second gun which can finish the job. You make a fair point, but I still hold the opinion that 2 hit body shots makes the weapons of blackwake utterly useless.ĭropping somebody to half health or less is not "utterly useless" by any stretch of the imagination though, especially when bleeding to death is actually quite a common occurrence in Blackwake.
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